Jan 06, 2010, 08:29 PM // 20:29
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#2
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Krytan Explorer
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Quote:
Originally Posted by Atrenim
I haven't played in a long time, but lately 50% of the teams I join have some *insert offensive name here* telling the others to quit because we don't have a healer. WTF?! What part of *"Random"* Arena did they not get...?
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I'm guessing the point that you don't get is that if you don't have a monk, you have about a 5% chance of winning.
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Jan 06, 2010, 08:30 PM // 20:30
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#3
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Jungle Guide
Join Date: Jul 2009
Location: My mother's basement.
Profession: Me/
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Team with a Monk vs. Team without a Monk.
Team without a Monk loses.
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Jan 06, 2010, 08:31 PM // 20:31
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#4
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Always Outnumbered
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With TA removed RA is the only way to gain Glad points. The people telling you to resign just want glad points, and without a monk there is only a tiny opportunity to get to 5 wins.
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Jan 06, 2010, 08:36 PM // 20:36
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#5
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Academy Page
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Quote:
Originally Posted by Earth
With TA removed RA is the only way to gain Glad points. The people telling you to resign just want glad points, and without a monk there is only a tiny opportunity to get to 5 wins.
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I understand this, but isn't the whole point of RA for random teams to fight against random teams? Trying to Sync with a monk just seems like trying to cheat the system... and we all know how well that turns out 75% of the time...
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Jan 06, 2010, 08:37 PM // 20:37
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#6
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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The point of random arenas is to grief the team you are on by not resigning when a healer is not present, and to grief the opposing team by running some crap tanking or running bar to drag it out. The best part about running a crap bar like that is you can also grief the team you're on by being utterly useless in case you do get a healer with you. If you think this post is serious, it is not.
People urging a resign just don't want to waste time on a losing team. There's nothing wrong with that in a format where winning is the goal.
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Jan 06, 2010, 08:42 PM // 20:42
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#7
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Always Outnumbered
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Quote:
Originally Posted by Atrenim
I understand this, but isn't the whole point of RA for random teams to fight against random teams? Trying to Sync with a monk just seems like trying to cheat the system... and we all know how well that turns out 75% of the time...
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Of course it is the whole point of RA, and a random team with a monk still is a random team.
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Jan 06, 2010, 08:54 PM // 20:54
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#8
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Quote:
Originally Posted by Atrenim
I understand this, but isn't the whole point of RA for random teams to fight against random teams?
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Now that depends. A lot of people playing RA are just trying to push that title track bar to the right.
You get one ragequit per hour. After that, you're reliant on the suffrance of others to save you time by /resigh if the random team composition fails.
It's hard to fault a player truly motivated by the title track for wanting to /resign. Doesn't mean you have to humor the player if you want Balth faction or honor via winning with an inferior team setup.
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Jan 06, 2010, 08:57 PM // 20:57
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#9
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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It's the unwritten rule of RA, everyone who has some glad ranks knows this "rule".
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Jan 06, 2010, 09:09 PM // 21:09
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#10
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Lion's Arch Merchant
Join Date: Apr 2009
Location: Poland
Guild: N/A
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Quote:
Originally Posted by DigitalFear
Team with a Monk vs. Team without a Monk.
Team without a Monk loses.
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On countless occasions I have proven otherwise, especially given the fact how many crap monks run out there which fail at what this class is all about in pvp ... lack of proper e-management, no kiting, overhealing targets and bunch of others. Such a monk is not a problem, his quality on the opposing team is as close as it can get to mending wammo with healing hands ... and sadly these players are 40% of monks I fight against on RA.
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Jan 06, 2010, 09:11 PM // 21:11
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#11
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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"I will not run a monk, but I will bitch when my team has no monk!"
Sounds like a winning idea, girlfriend!
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Jan 06, 2010, 09:12 PM // 21:12
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#12
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Always Outnumbered
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Ambient, that may be true, but you still won't have much chance of getting 5 wins. Even if you do, that is all you will get. Having a monk on your team vastly improves your chances of getting a glad point.
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Jan 06, 2010, 09:12 PM // 21:12
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#13
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Academy Page
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Quote:
Originally Posted by deluxe
It's the unwritten rule of RA, everyone who has some glad ranks knows this "rule".
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Guess I better learn how to play monk.
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Jan 06, 2010, 09:19 PM // 21:19
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#14
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Wilds Pathfinder
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I think RA became more 'serious business' after the merge with INT districts. After all there's no more TA or way to gain glads.
The more hardcore PvPers used to have such 'unwritten rules' in their districts, but overall America didn't. People of course always left matches where they had no Monk, but now it is more due to influence from these players I *guess*. Just a feeling...
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Jan 06, 2010, 09:38 PM // 21:38
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#15
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by Atrenim
I understand this, but isn't the whole point of RA for random teams to fight against random teams?
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Not since they added the title track to it. Since then it has been about getting enough wins to get your points.
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Jan 06, 2010, 09:43 PM // 21:43
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#16
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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I'm fine with decent no-monk teams. You might not get far past 5 or 10, but the damage overload means it happens so quickly that it's worth it. Having an anti-melee on your side like bsurge or nechex can make this very workable. Last run we beat 6 teams with monks and lost to the 7th that also lacked one.
Your chances of 25 are pretty bad without a monk, but they aren't that much better with the terrible teams in mixed RA. A good party composition was a stronger garuntee of success in the non-american districts, now you get stuck with so many bad/useless players/builds that the party window doesn't tell you much.
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Jan 06, 2010, 09:51 PM // 21:51
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#17
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Jungle Guide
Join Date: Sep 2006
Location: Europe
Profession: W/
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What's the point in telling others to resign, then having to wait for the others to resign. Why not maptravel back to the outpost?
Non-Monk teams don't do that bad, sometimes they even win to teams with Monk. Even won one a match to a team with 2 Monks...
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Jan 06, 2010, 09:51 PM // 21:51
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#18
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Wilds Pathfinder
Join Date: Jun 2008
Location: Denmark
Guild: Jade Reapers [JD]
Profession: W/
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Ofc monks are good to have.. but NOT vital... Good players on the other hand is what matters if u want to win..
Just got 17 wins with no healing/support with some great players. We we're very close to beating an extremely well balanced team.
Cheers
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Jan 06, 2010, 09:53 PM // 21:53
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#19
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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It really depends on the team; there are times where I've worked with a group all the way to 15 without a monk. It all depends on the builds and the skill of the teamembers (aka. if they know how to use a rez sig.) Generally if I'm on a team with a large amount of shutdown and pressure, or a heavy dps team we can usually win against single or dual monk teams (though we do die.)
However, most of the time the team sucks for whatever reason, and the smart people know that a monk would have to carry this team for it to have any chance of winning.
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Jan 06, 2010, 09:56 PM // 21:56
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#20
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Forge Runner
Join Date: Jun 2006
Location: VA
Profession: Mo/
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majority of ra builds have some kind of self heal anyways. monks make it easier though all but 1 of the +10 win streaks I had yesterday were teams without monks.
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